Reviews / previews
I-Magic's second
armored-warfare
simulation based upon
the venerable M1A2
Abrams battle tank is a
less demanding look at
the updated Abrams
than either MicroProse's
M1 Tank Platoon II or
I-Magic's own iM1A2
Abrams. Unlike those
titles, Spearhead
models just the external
viewpoint for each of the
four-man crew rather
than their interior work
stations.
Although you can hop
about within the
tank-moving from the
gunner's position to the
driver's station and from
the loader's position to
the tank-commander's
cupola-you never get the
sense you're truly
operating a mammoth
70-ton war-wagon.
Curiously, you not only
fire the
weapons-manning the
guns from either the
gunner's position or the
commander's station
using the Commander's
Independent
Thermal-Viewer
(CITV)-but you also drive the vehicle, identify targets, and decide which of two
ammo types to load.
As far as premises go, the Tunisian theatre of operations serves as the
backdrop for yet another desert conflict set sometime in the not-too-distant
future. US forces led by the 3rd Armored Division serve alongside various
Tunisian armed forces as they desperately attempt to ward off an invading
Lybian army that's pushing headlong toward Tunis. As the commander of a
US armored contingent, your objective is to halt the enemy's advance, protect
certain vital interests, and finally drive the enemy back to the Tunisian/Lybian
border. The enemy is equipped with lethal T-80 tanks shielded by reactive
armor cells. As a result, the enemy puts up a stubborn fight, although the
M1A2 still outclasses the T-80 by a long shot.
Spearhead purportedly incorporates SIMNET technology, a low-end version of
what the Department of Defense uses to help train its tankers. To this end,
the game has been designed from the ground up to be multiplayer-compliant
(LAN, modem, Internet) and features dynamically constructed single-player
missions that randomly relocate the enemy's initial starting position. However,
despite its origins, many of the sophisticated digital systems and other
instrumentation developed for the M1A2 have been dispensed with, evidently
in an effort to cut down on your workload. Some data-such as turret and tank
facing, the vehicle's speed rate, and relative compass heading-are even
superimposed at the top of each crewmember's screen to serve as orientation
and navigational aids rather than authentic devices. What's more, you can't
preset or change the platoon's formation, although you can redeploy each
combat unit on the simplified Inter Vehicular Information System.
Apparently, the designers felt it was more
important to stress action over realism,
making several important design
concessions that place the game more on
a par with Armored Fist 2.
Aesthetically, Spearhead's terrain and
effects are no match for M1 Tank Platoon
II's. The different terrain sets are bland and
featureless. While certain pyrotechnic
effects (exploding tanks and eerie
light-amplification gear) are especially well handled, others (tank-generated
smoke grenades) seem to have been halfheartedly rendered. And although the
game uses radio chatter derived from actual SIMNET exercises, its effects are
limited to enhancing atmosphere.
When you get right down to it, Spearhead begs the question "Why?" M1 Tank
Platoon II is clearly the superior sim, outclassing Spearhead in virtually every
conceivable category. Despite its genesis, this is one oversimplified war
casualty perhaps best left for dead on the battlefield.-- Marc Dultz / GamePro
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