Reviews / previews
Sports Car GT snuggles
comfortably between
two landmark racing
titles: Grand Prix
Legends and Gran
Turismo. It's not quite
as good as either of
these masterpieces,
but a successful blend
of elements from both
that makes for a
polished, compelling,
and fun racing
game-one aimed at
players moving up from
Need for Speed who
aren't quite ready to
calibrate camber and
brake bias.
Papyrus' Grand Prix
Legends is, well,
legendary for it's
physics model. And
while Sports Car GT
doesn't
have
its
dogged
fidelity,
it
does
a
terrific
job
of faking the intangibles that make it feel like you're at the wheel of a car. In
the sense that Sports Car GT's physics model makes it more fun, more
playable, and more "alive," it's very much like GPL. Although collisions are a
bit too forgiving-the program seems to divide your speed in half to calculate
the effects--everything else feels great: the sway of your suspension, the
dynamics of over- and understeering, the heft of shifting weight during a turn,
and the traction of various surfaces. Any racing game worth its salt should
give you enough feedback to let you drive
at the threshold of control and Sports Car
GT is one of the genre's better efforts in
this regard.
By contrast, the AI racers are somewhat
disappointing. Although you can see them
laboring (and sometimes flailing) with the
same physics as your car, they brake too
early and they hug the line like slot-car
racers. If you've got the horsepower, it's never a challenge to pass these
grannies. They are, however, aggressive without being reckless, and they'll
make mistakes rather than driving with CPU-guided precision.
Sports Car GT's career mode is very much
like the excellent quasi-RPG aspects of
the Playstation's Gran Turismo, in which
you buy your car and then upgrade it
component by component.
But Gran Turismo started among the
commonplace, allowing you to race in and
against everyday vehicles, the Volvos and
Hondas you see on the freeway, before
moving on to the truly rare birds. Sports Car GT doesn't offer this early smack
of familiarity, but it does offer that same sense of building up and customizing
a collection of bitchin' cars in your garage.
Anyone who's ever so much as bought a
license plate bracket for their car will
appreciate Sport Car GT's affection for that
favorite pastime of American consumers: the
shiny new car.
There's a nicely streamlined upgrade
system (as opposed to Gran Turismo's
murky guessing game) that gradually opens
new garage settings as you buy better components. Although these settings
aren't as detailed as some of Papyrus' games (engineering degree required),
they're an important part of winning on certain tracks. Unfortunately for harder
core racers, Sports Car GT doesn't provide much in the way of tools to
evaluate different settings: A telemetry routine or specific feedback on tire
wear or temperature isn't provided. And much to the chagrin of serious drivers
wanting to try endurance races, there's no save option when you hit the pit.
The graphics are serviceable and bright, but the cars themselves have odd
shimmering seams between polygons. The night races feature some
impressive light sourcing and the rainy
streets show off some fancy reflective
surfaces. The absence of damage effects on
vehicles is disappointing, but I suspect this
is a licensing issue. (Porsche and BMW
probably don't want their vehicles depicted
as battered, smoking hulks.)
Although it's not as accessible as Gran
Turismo and not as deep as Grand Prix
Legends, Sports Car GT is good enough to sit for a long time on the hard
drive of anyone who feels the need for speed but doesn't want to be treated
like an arcade gamer.-- Tom Chick / GamePro
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