Reviews / previews
Starsiege poses an interesting question: How can a
game that's supposedly the best of its genre not be a
great game?
Part of the answer
lies in the paucity of
stellar mech
offerings
(Mechwarrior 2 is
pretty much it). The
rest of the answer
resides in Starsiege
itself.
The game boasts
the best graphics engine, the best multiplayer
support, and the largest choice of configurable mechs
yet produced. And it's wrapped up in a detailed and
well- thought-out futuristic world that, furthermore, is
laid out in the best documentation I've seen in years.
Yet something's missing. It's like putting together a
scale-model airplane: The finished product somehow
isn't as impressive as the hundreds of detailed parts
with which you started.
You play as Duster, a Martian colonist joining the
underground rebellion against the empire. Soon
enough, you find yourself in an uneasy alliance with
the Imperials as you defend Earth against the
Cybrids--robots who achieved sentience and turned on
their human masters. (The game also includes a more
difficult campaign where you play as the Cybrids.)
The game's 40
missions find you
and your
computer-controlled
squadmates
performing a variety
of tasks, such as escorting supply trucks,
destroying radar facilities to mask invading
forces, executing search-and-destroy
missions, and so forth. This solo gameplay
is the weakest aspect of Starsiege. While
the missions are varied, you'll spend a lot of
time plodding to zero points, where each
battle that occurs is similar to the one
before. And the enemy AI is mediocre: It
charges at you while trying to avoid fire, but
does a lousy job of trying to get behind you.
That familiar voice you hear during the mission briefings is Mark Hamill, but
the voice acting is so woodenly unconvincing that it might as well be Dorothy
Hamill. While Dynamix obviously invested a
lot into fleshing out the Starsiege world, the
story didn't grab me.
First-person shooter fans will be familiar with
the control scheme: You use the mouse to
aim and the keyboard to move. It's
completely configurable using a joystick,
rudder, or just about any other device
combo, but you can't get around using a
pointing device to aim. This makes the game
unlike previous rotation-based mech games,
and I enjoyed this aspect of play, but it
makes using a joystick difficult--you either have to aim with the hat or use the
mouse to aim in your other hand.
The beauty of the game is in sinking into the preposterous world of giant
robots. Once you suspend disbelief and stop mumbling about how silly they
are, you can enjoy being 50 tons of steel death. If you approach Starsiege as
a sim and not an action game, you'll enjoy the slow-turning arcs of the Hercs
and appreciate the intricate controls and piloting necessary for success.
The wide variety of Hercs and the configurable loadouts make Starsiege an
interesting game. There are 30 different vehicles, including tanks, and each
can be redesigned to make it perform uniquely. A similar range of weapon
types--ammo doublers, cloaking devices,
turbo-accelerators--are available as well, and
tinkering is a lot of fun.
Multiplayer is Starsiege's strong point:
There's nothing like turning another player's
Herc into a pile of spare parts in a game of
War, Capture the Flag, or football.
Still, a few problems crop up here as well.
While the network code is first-rate and
Internet play generally smooth, multiplayer is unbalanced because not all
Hercs are created equal. If this was a game like Cyberstrike, where you
command squadrons, the imbalances would make sense: light Hercs for
scouting, heavier Hercs for lugging about the serious ordnance, and so on.
However, in multiplayer Starsiege, you command only the Herc you pilot, so
players gravitate towards the big bruisers or the lightweight Hercs. And few
others see use. On top of that, the best game--War--only comes with one
map.
Overall, Starsiege is a superior effort that
every mech fan should consider. But the
relative lack of fun in the single-player game
and the imbalances in the multiplayer game
are enough to knock it down from great to
merely good. It may be the best, but it isn't
quite good enough.-- Mark Asher / GamePro
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