Reviews / previews
I'm not usually a fan of games in which you race for
racing's sake. Unless it's got bad-ass weapons
mounted at eight different vehicle locations, dozens of
power-ups scattered around the tracks, and oil-thirsty
enemies looking to
turn you into a
crimson stain, I'm
just not interested.
However, I've got to
confess that
Superbike World
Championship is an
excellent re-creation
of real motorcycle
racing, offering
tracks, bikes, and racers that parallel the real circuit.
You're not only behind the glass shield, you're also
behind the bike telemetry, so you can analyze (and
over-analyze) what might have cost you those
fractions of a second--and the race.
I'd never describe myself, even loosely, as a
gearhead. (I once accidentally emptied my car's
transmission fluid during a self-service oil change.)
But I was enthralled by the details of building my bike
from the suspension up: learning how the rake and
trail chassis affect cornering and how a larger
transmission sprocket gives your bike higher speed.
Luckily, they don't
let you race without
tranny fluid.
But you may not
want to be bothered
with these
simulation aspects.
And, in that case,
you can hop into a
race in "Action"
mode and start
competing.
But don't let the Action title fool you. This is not Motocross Madness. If you
gun the accelerator when you slide off the track, you will go down, and, unless
it's early on, that means you'll finish at the back of the pack. You'll have to
learn when to slow down and lean into a corner to stay on the track. You can
bump other riders a bit--the fist-shaking animation of the annoyed racers is
amusing--but if you slam into them full on, you'll both spill.
The "Action" racing is fun, and it's possible to win through repeated effort. But
it's much more satisfying to enter
"Simulation" mode and learn via the practice
tracks. Here, you don't have to worry about
the other racers, and EA has included
wickets that show you where you need to be
for different types of curves. They're very
helpful.
At first glance, the graphics add to the
realism. The faithfully rendered bikes, riders,
and tracks--detailed right down to the type of
trees--give you a sense of really being there.
But once you start moving, the choppy
draw-in at the horizon takes your eyes off
the road.
As for the sounds, they don't distract, but
they sure don't add. The aural effects of the
bikes and the crowds seem weak compared
to the action. And while Superbike's
multiplayer options include Internet play, it's
not recommended. Even with a cable
modem, racing was choppy.
Now, it didn't convert me. I still think any
racing game could be improved by strapping
rocket launchers to the bikes and allowing
players to deploy mines and smoke screens
while zooming to the finish line.
But as far as straight-and-narrow (or wide-and-curved) racing sims go,
Superbike runs with both wheels on the ground.-- Joel Strauch / GamePro
Got an opinion about Superbike World Championship? Or maybe know a good cheat or strategy? Share it with the world!